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- On 3 Mar 1998, Alastair Murray wrote:
-
- >> Unrealistic how?
- >
- >>> #1 bobs & sprites that can be rotated and scaled like Apple soft vector
- >>> graphics.
-
- This is all ready being worked on.
-
- >>> #2 3D bobs like that mushy raycasting thing.
-
- This I think is as well, and will work as fast as #1
-
- >>> #3 to be able to load a IFF as a background, or FOREGROUND.
-
- Amos loads IFF's as backgrounds. Amos 3D treats them as foreground NOW!!!
-
- >>> #4 collision detection between 2D, and 3D obj's.
-
- This should have been done when Amos 3D came out.
-
- > These are complicated commands and whereas these ARE possible, you
- > would moan that they were too slow because they would have to have all
- > sorts of checking to ensure against your lack of deisgn
- > specifications.
-
- Amigas will be faster in the future you do know that IBM had 68k production
- restarted don't you?
-
- >>> #7 translucent screens, so I can open 3 256 Hi Res screen, so I can draw
- >>> background on 1, midground on 2, and foreground on 3. (mem should be the
- >>> only limit)
- >>> #8 milti screen collision detection system for #7.
- >
- > These commands are a joke.
-
- I guess you never heard of DUAL PLAYFIELD this isn't hardware, but then again
- neither is 64 color bobs.
-
- >>> #9 new 3D modeler with point & click coloring (select color from pallet then
- >>> click on face,face changes to that color), surface detailing on the faces not
- >>> on a grid, surface detailing tools (line,dot,square,circle.), shape modiling
- >>> on the shape (pulling she 3D obj to form it), bent face modeling, in side
- >>> out function (for working on the inside of the obj), real color shape system
- >>> , assign number or colors command( 2,256 ), assign color block command(if a
- >>> obj has 4 colors you can get that block of 4 colors from 0 to 253), get
- >>> pallet command(load pallet from IFF).
- >>> #10 3D map maker
- >>> #11 2D map maker
- >>> #12 move map commands up, down, right, left, and rotate & scale.
- >>> #13 3D obj texture bit maping.
- >>> #14 light sourcing command.
- >
- > Light Sourcing command???? Come on.... realise something, to code on
- > an amiga you have to be tight and controlled with your code. If AMOS
- > provided all these commands (which is not going to happen) then
- > because they would be general rather than game specific (like coders
- > actually have to code to be as optimal as possible) they would be FAR
- > TOO SLOW and a complete nightmare for whichever fool tried to create
- > the commands.
-
- speed again see above, and this stuff isn't that far out, but I can live
- with out #13 & #14.
-
- >> That the idea let the designers have what they need now, and you coder boys
- >> can go, and reinvent the wheel all you like who gives a fuck.
- >
- > I think theres something you need to know.
- >
- > AMOS is a PROGRAMMING LANGUAGE.... FOR CODERS!!!!
- > It is not a games designing system. Go and make something with SEUCK.
- > I'm sure you'll have NO complaints whatsoever about that.
-
- Amos is a creators language if you want a coders language try Ace Basic.
- where do you get SEUCK from, and does it do 3D?
-
- >> Your the one how misunderstood. I knew you were joking.
- >
- > I'm sorry, I found your English a little confusing in places.
- >
- > -Murray
-
- Ok?.
-
- Eric Hyland
- a007193t@bc.seflin.org
-
-